Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Tuesday, September 16, 2014

WIP: The 'Fruit fly

Some would say that without any doubt, such image compositions should not be done by Art Directors, not in that unprofessional way having a idea for a composition and making fun like a jocke out of it. Yeah, of course they're right. Some would add that also counts for this blogs layout. ;)

So this is what comes out when you try to keep a Orbinauts community updated even with minor progress.

Work in progress – no time to play but wasting time is a must, sometimes
You know how it is, theres a thin line between what could be done by a artist to introduce his virtual for free product and what nerds do for fun. The balance between those aspects is for sure artistic. Anyway folks, heres another preview of the now so called 'Fruit fly a.k.a. DIGNITY CLASS. Oh and one more thing, the misspelled words in my trash interpretation of a data transfer are due to Cervezas. YaY, hope you enjoy + it's only a #WIP...let's call it a Trash-Up.


(I managed to grab some details while hidding crucial bugs of the mesh. Now that's artistic! ;)



Thursday, March 6, 2014

Status Report: My Modding Projects

Right now in real life: Working on the Punt Boat
(Season begins soon)
[Image Source: sxc.hu]


I've been busy recently. There are a lot of things I would have shared with you that I allready forgot. Never mind, let's face the important things at least. Real life goes first and I wouldn't be the first blogger to fail and this would be my number #Iduno construction zone. But I'm still in the game working on some Mods. In general, the things I like to play with are:

– Product Design (means concept drafting)
– Skinning
– Mesh-importing
– Map-editing
– Playing with config files

The Universal Cargo Box is one of it (I missed to do anything for it recently). The MagShield UVW-Textures is another. Meanwhile I do one or two Delta Glider EX and Arrow Freighter skin jobs. Seems Orbiter is my game of choice. But theres some Mod evaluation going on with Vehicle Sim. And I'm still creating a huge Scenario for IL-2 (but I wonder if it will be compatible with the newest Patches). For IL-2 I plan to create another dozen of Skins. And the BSG Diaspora game also awaits my long time ago promised Flight Skills Test map. I don't want to talk about other things since most things never get finished and some are too heavy to do anyway. Big fun could be the scenario creation within the Map Editor of WC Saga (placing cat's in space).

The idea to create my very own vehicle leads me to research good looking shapes since years and I'm now about the enter the dimension of cockpit design / texturings. Let's see, maybe I start from inside-out instead of drawing exterior concepts first. In the end, I'm trying to match polycount, once I have done the all the research and experimenting, aswell as finding the right plattform-game. But oh wait I was dreaming, just saying, the vehicle would be a space, air, deepsea and floating thing with feets, skids and wheels in one. ;)

Little by little I try to do my part. While I crashplay vehicles and things all the time, I always enjoy Open Source Mods and I wish I could do more to provide others with my little creations. This way I want to shout a BIG THANKS to all modders of vehicle Sims, be it by scripting awesome things or just adding mixed vegetation to the games. Every good Mod makes a game more immersive and theres a huge lack of that thing in every detail... when speaking of virtual games.

Oh and by the way, improving this Blogs look and feel is another thing written down on my task list. This Blog is a free time thing, now highly ranked at search engines but still almost without visitors or feedback. I don't have the time for playing games these days and my PC is a waste since I needed to change it's cooler. Anyhow there should be some releases coming up in the matter of sooner or later. And of course, I will write about the one or other topic on my mind as soon as they appear or whenever I have the muse and time for it.

Tuesday, December 24, 2013

WIP UNIVERSAL CARGO BOX

WIP WIP WIP UNDER CONSTRUCTION

Features:
– Note: the texture part is just for fun, no real labels so far but I provided "room" for them. Theres also space for a logo and the "funny wrong placed QR-Code". Also misses some serious scratches
– The usual OLED-Screen (will run a texture of "Linux on steroids"). The Xpad2 is gone (maybe a UMMU will hold it in his hands)
– The red LED-backgrounded 'drag-slide-to-open' mechanism
– Input / Output vents
– The retro control module (now with USB-Connector and XY-Hardware-Slot) + even with some lil' LED system status indicators
– Covered modules (8 possible): Coolant, Electronics, Refrigerator, Pressurizer, whatever (could also count as extra cargo space, e.g. just in case)
– Case study as eye-candy: Somebody forgot to put a module cover back again (might be part of a random box out of +200 planned cargos with little individualization gimmicks)
– The usefull 'LED-Sheeter' also likes to be part of it
– Has Handles, oh yeah baby – Fork lift bottom access
– Space Fork connectors (4 for now, maybe more will be added)
– LED light stripes on each side help locate the box
– The body of the box is made to be sturdy to avoid collision with the soft-parts (but so far it's only plastic)
– At the back: Coolant for integrated computation + old fashion coolant vent
– A little solar collector
– A Gesture Detection Sensor (for the Touchpad)
– Invisible but included: Ambient light sensor, Wi-Fi, Bluetooth and duno what
– Other things might be added, too