It's sad but people like me don't have the in-depth gameplay, RPG or storyline experience. All they want to achieve is to fulfill their dreams and so they wait and wait for specific features and the things that they would shout for. Some of them read dev blogs for breakfast. Same here. Others create entire new Sagas but let's not talk about guys like Roddenberry or Lucas or Cameron again.
When I was a child gaming was a lot of fun and felt like watching a great movie. I got to be totally fascinated and the value of entertainment I had was allways good. I don't know what exactly changed but decades ago I believed that Space Invaders had very immersive graphics. Many people felt the same I guess. :] Now when playing vid games, why do I get bored so fast? I still take part as a player / grinder and yeah I still play vid games from time to time.
Today I mod more and more instead of playing. Things inspire me to create new things only because I am aware of further waiting for this and that and that. There was I time when I was thinking that someone will for sure create and publish the same thing I want. Unfortunately, this happened only a couple of times so I have to depend on myself to get what I want. I stopped to play lots of games because of that. Now I only rely on specific game engines that offer further expansion possibilities. However, I guess I should play more with the Cry engine or other engines but first things first I need to have my own wagon to drive around the maps looking for things to improve. This might be the main reason I am developing a all surface vehicle for use in different 'modable' video games.
Beeing a creative person I must have missed a lot of things along the path of entertainment. I can't continue to depend on movie makers and video game studios so I'm just another guy on the internet creating mods. There are others out there that do a kinda similar thing drawing or modeling stuff and I wish they would join us video game modders all around the web. I don't know what they play but I can see clearly that some really impressive game engines need more developers and most of all more great asset designers. If Daniel Simon decides to design ingame assets I could immediately shut down this blog. ;]
This Blog grants insights on things I like feat. lots of different topics. Historical, Sci-fi and nowadays real life stuff gets posted, simulated or reviewed. Basically it's all about close-up views of my favorite vehicles and some info on how to get the whole experience running on your PC, including things to point out, e.g. tech facts or design goodies. All rounded up by some random fun and interesting side notes. Bots like this place. Aimed to be a resource. Heres what I have to share!
Showing posts with label Thoughts. Show all posts
Showing posts with label Thoughts. Show all posts
Saturday, September 20, 2014
Friday, September 19, 2014
MouseKBoarders VS. Gamepads VS. Joysticks
"I ain't got better – I just changed the controller setup".
Crap, I was a X-Box gamepad user and now I play WT casual level style – only for better grinding. It's funny, with standard controller configuration you can achieve way more. This type of gameplay should be featured as 'Fly-by-Wire for retro planes'. I often wondered about the highscores, now I realize that even me can be a super air superiority ace pilot having multiple win streaks in a row.
This topic has been on my mind since some time. The whole situation can not be changed, we've come too far – so here is a little fact sheet – just in case other players call me a n00b again (those b00ns):
Fact #1
Owners of command chairs know that such types of simulators can do serious stuff.
Fact #2
Joysticks players are on a pro sim level.
Fact #3
Gamepad users have the better comfort and good precision.
Fact #4
Users of mouse and keyboard allways win.
Fact #5
n00bs use preset steering assistance in video games to outmatch us all!!
Crap, I was a X-Box gamepad user and now I play WT casual level style – only for better grinding. It's funny, with standard controller configuration you can achieve way more. This type of gameplay should be featured as 'Fly-by-Wire for retro planes'. I often wondered about the highscores, now I realize that even me can be a super air superiority ace pilot having multiple win streaks in a row.
This topic has been on my mind since some time. The whole situation can not be changed, we've come too far – so here is a little fact sheet – just in case other players call me a n00b again (those b00ns):
Fact #1Owners of command chairs know that such types of simulators can do serious stuff.
Fact #2
Joysticks players are on a pro sim level.
Fact #3
Gamepad users have the better comfort and good precision.
Fact #4
Users of mouse and keyboard allways win.
Fact #5
n00bs use preset steering assistance in video games to outmatch us all!!
Tuesday, September 16, 2014
F2P: And what about account selling without bad intentions?
Some of those Free2Play games are really good and I guess a lot of them have that dual gameplay thing where you can pay to win or waste your time like a sinner.
The problem
I've had it often, I like a specific game, I play it to obsession till that moment where I begin to realize that I should grab a calculator to measure the needed time resources for needed ingame items and gameplay levels. Right besides that theres that point where a game wont offer any of our favorites on the patch-wishlist any soon. So the end of the story is a broken heart player and he has no urge to start the game client any soon. [ Hmm, let me say this helps with keeping it real, going out of the house, real life might be no fun but it is a must. And then I encounter another Free2Play game and I like it, the whole situation restarts, It happended to me with a couple of F2Ps but I will not name any because I think I really like them?? ]
The solution
It's very simple because all I can say is: 'There are players out there and they only play for prestige, they only wanna own every little thing they need for their ingame experience". And it's true, prestige means in my case, I want all fancy vehicles and I don't care on their XP, HP, DP and stats capabilities. I want to 'drive' them like a classic car and while even n00bs can blame my planes or spaceships or what so evers skill points I would still be having a lot of fun if I can manage to collect my favorite ingame items. And heres how it could work: "Allow account selling, this way everyone could buy a entirely up-leveled game account". The only other thing which is needed is granting a nickname and ownership change = a better balencing between player types IMO. There still will be a lot to play / grind for players so nobody can say a good filled game account is only something for n00bs.
The ignorance
There are many great F2Ps and I would like to buy official game account offers. People can find unofficial account selling at online marketplaces. This is no solution. Again, all I can say is: "No level by level, please". Keep the free and keep the pay to win. I just don't understand why taking over a mates account the legal way is such a no go. We can only hope that people start to talk about this topic while video games are getting more and more to be our daily entertainment. Having fun everytime I play a specific game would be great, absolutely.
Not that I have the money to do so^^ ;)
Disclaimer: Do not offer game accounts, it is not allowed. Also, do not buy offered game accounts!
This article has been written by Simulator Miaow. Not really, she typed it, ok ok tbh I have no cat but could a virtual cat be as important as a real cat? Uh, too tricky to comment. Let's say ingame items are as worth a real cats mouse toy.
The problem
I've had it often, I like a specific game, I play it to obsession till that moment where I begin to realize that I should grab a calculator to measure the needed time resources for needed ingame items and gameplay levels. Right besides that theres that point where a game wont offer any of our favorites on the patch-wishlist any soon. So the end of the story is a broken heart player and he has no urge to start the game client any soon. [ Hmm, let me say this helps with keeping it real, going out of the house, real life might be no fun but it is a must. And then I encounter another Free2Play game and I like it, the whole situation restarts, It happended to me with a couple of F2Ps but I will not name any because I think I really like them?? ]
The solution
It's very simple because all I can say is: 'There are players out there and they only play for prestige, they only wanna own every little thing they need for their ingame experience". And it's true, prestige means in my case, I want all fancy vehicles and I don't care on their XP, HP, DP and stats capabilities. I want to 'drive' them like a classic car and while even n00bs can blame my planes or spaceships or what so evers skill points I would still be having a lot of fun if I can manage to collect my favorite ingame items. And heres how it could work: "Allow account selling, this way everyone could buy a entirely up-leveled game account". The only other thing which is needed is granting a nickname and ownership change = a better balencing between player types IMO. There still will be a lot to play / grind for players so nobody can say a good filled game account is only something for n00bs.
The ignorance
There are many great F2Ps and I would like to buy official game account offers. People can find unofficial account selling at online marketplaces. This is no solution. Again, all I can say is: "No level by level, please". Keep the free and keep the pay to win. I just don't understand why taking over a mates account the legal way is such a no go. We can only hope that people start to talk about this topic while video games are getting more and more to be our daily entertainment. Having fun everytime I play a specific game would be great, absolutely.
Not that I have the money to do so^^ ;)
Disclaimer: Do not offer game accounts, it is not allowed. Also, do not buy offered game accounts!
This article has been written by Simulator Miaow. Not really, she typed it, ok ok tbh I have no cat but could a virtual cat be as important as a real cat? Uh, too tricky to comment. Let's say ingame items are as worth a real cats mouse toy.
Monday, April 7, 2014
Learning by tryin' while getting better and better
People like me have awesome opportunities and I'm not speaking of job offers (but just in case "hello there, you're welcome, let me freelance it"). Knowing how to do stuff like me is luck or sometimes it even feels like destiny. I'm talking about the ability, to make dreams come true.
I create Open Source stuff and still have many unfulfilled dreams like the one of working for a triple A title in the game industry or the deeper meaning of getting paid for doing so. People like me don't really need all the financial background, they just do what they want to do (main requirements: food, water, electricity). You need to know about 3 or 4 things in order to mod a existing game >> 3D, Texturing or Scripting / Editing in general. If you have the mainly important artistic skill, you will be able to realize whatever you could dream of (of course only virtual stuff). The only thing keeping you from doing it is the bunch of work that it includes. While doing a copy and paste of a config file with minor adjustments can be done on the fly, other things like modeling can go mad on little details.
Recently I red of a April day jocke and that a blog got payed by Facebook. I also saw that one insanely talented modder posted his newest creation in usual fashion as freeware but also as payware on turbosquid.
Many modders would agree with me: The amount of time needed to create a good Addon exceeds every expectation. Some would start a discussion on the importance of keeping the zerro $ menthality. I'm just saying, my own opinion differs a bit since I had to realize that most things don't even get considered. I mean many Addons lack on quality. Some modders are for example great with import/export jobs which usually is a lot of work. Others are great modelers and some are excellent texturizers and everything in once is pretty hard to get, see me as another example, I lack on something, too – to name it on configs. And then theres the time issue and real world living. Today I stopped further development once again because after a nice modeling session with some basic texturing and data handling I started the engine to test my creation. Yeah it was big fun, using my very own vehicle for floating like a boat, diving like a sub and early flight tests. I'm working on some kind of combo-craft and everything was good untill I had to remind myself that after the test drive I will need to look after:
- Cockpit and instruments
- Moveable parts (e.g. flaps animation)
- Materials (e.g. transparency for windows)
- VFX (e.g. engine glow effects)
- Config Parameters
- Data handling
- Polycount optimization
I did this or that a couple of times, recently by creating my own Sci-fi vehicle prototypes and testing them. It's always the same with me, I'm playing with so many different shapes that after hours of spare time consumation and while I reached milestone after milestone there was always something left on the todo list.
In such a case, work ain't gets finished at all but that's my very own kind of problem. I think that a good Addon shows that someone really took care of making it a brilliant example and such things are always rare goods.
Micro Crowdfunding. That's what I would call a solution for the as seen everywhere lack of ultra HiRes + mega features. That's because only a few modding projects are done by more than one person, especially where ingame items or objects get produced. Guess what I think that we all should support those who realize our dreams (be it just by modding a game). This means I would pay for the triple A ingame content but different to a DLC I would try to support individuals instead of companies since niche gamers have no big publishers or game studios. With a easier way to donate like a handy function for generic forums we could not only support the makers, also we could take care that those hand picked talents can sweeten our life just like we are a aid to them.
Speaking of me, having a blog ain't a good way to monetize my software skills but it still gives me spare time satisfaction. Releasing my own mods for free is a must and still a thing of personal interest. But if I could I would profit with some support. Since modding is fun to me I don't need anything else and so the good things come for free. If I run out of money and end up unseen you can play the guess what happened game. ;)
Conclusion with the formula for triple A mods:
Creators own satisfaction + skills + support = Evolution in modding
Happy virtual live out's folks!
I create Open Source stuff and still have many unfulfilled dreams like the one of working for a triple A title in the game industry or the deeper meaning of getting paid for doing so. People like me don't really need all the financial background, they just do what they want to do (main requirements: food, water, electricity). You need to know about 3 or 4 things in order to mod a existing game >> 3D, Texturing or Scripting / Editing in general. If you have the mainly important artistic skill, you will be able to realize whatever you could dream of (of course only virtual stuff). The only thing keeping you from doing it is the bunch of work that it includes. While doing a copy and paste of a config file with minor adjustments can be done on the fly, other things like modeling can go mad on little details.
Recently I red of a April day jocke and that a blog got payed by Facebook. I also saw that one insanely talented modder posted his newest creation in usual fashion as freeware but also as payware on turbosquid.
Many modders would agree with me: The amount of time needed to create a good Addon exceeds every expectation. Some would start a discussion on the importance of keeping the zerro $ menthality. I'm just saying, my own opinion differs a bit since I had to realize that most things don't even get considered. I mean many Addons lack on quality. Some modders are for example great with import/export jobs which usually is a lot of work. Others are great modelers and some are excellent texturizers and everything in once is pretty hard to get, see me as another example, I lack on something, too – to name it on configs. And then theres the time issue and real world living. Today I stopped further development once again because after a nice modeling session with some basic texturing and data handling I started the engine to test my creation. Yeah it was big fun, using my very own vehicle for floating like a boat, diving like a sub and early flight tests. I'm working on some kind of combo-craft and everything was good untill I had to remind myself that after the test drive I will need to look after:
- Cockpit and instruments
- Moveable parts (e.g. flaps animation)
- Materials (e.g. transparency for windows)
- VFX (e.g. engine glow effects)
- Config Parameters
- Data handling
- Polycount optimization
I did this or that a couple of times, recently by creating my own Sci-fi vehicle prototypes and testing them. It's always the same with me, I'm playing with so many different shapes that after hours of spare time consumation and while I reached milestone after milestone there was always something left on the todo list.
In such a case, work ain't gets finished at all but that's my very own kind of problem. I think that a good Addon shows that someone really took care of making it a brilliant example and such things are always rare goods.
Micro Crowdfunding. That's what I would call a solution for the as seen everywhere lack of ultra HiRes + mega features. That's because only a few modding projects are done by more than one person, especially where ingame items or objects get produced. Guess what I think that we all should support those who realize our dreams (be it just by modding a game). This means I would pay for the triple A ingame content but different to a DLC I would try to support individuals instead of companies since niche gamers have no big publishers or game studios. With a easier way to donate like a handy function for generic forums we could not only support the makers, also we could take care that those hand picked talents can sweeten our life just like we are a aid to them.
Speaking of me, having a blog ain't a good way to monetize my software skills but it still gives me spare time satisfaction. Releasing my own mods for free is a must and still a thing of personal interest. But if I could I would profit with some support. Since modding is fun to me I don't need anything else and so the good things come for free. If I run out of money and end up unseen you can play the guess what happened game. ;)
Conclusion with the formula for triple A mods:
Creators own satisfaction + skills + support = Evolution in modding
Happy virtual live out's folks!
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