Showing posts with label Orbiter. Show all posts
Showing posts with label Orbiter. Show all posts

Wednesday, December 4, 2013

Food Diversity Pack (70+ food containers for transportation and consumation plus 10 Xtras) – UCGO Cargo-Box RFB MkIII

This is a little developement log about a series of Cargos, some grand set of foods commodities.
Status: Released (V1.1)

A matter of taste – Take your favorite foods with you, have 'em all on board:
Introducing the refrigerated Box MkIII – Invented by Sunlight Products, packaged with the help of unihealth Corporation and UCGO. This cargos are consumable and can be mounted onto an Arrow Freighter.
The new medium size UCGO standard for refrigerated goods based on the newest UCGO cargo box made by DanSteph's, Pappy's and wall's Addon-on OrcusPatera (a thousand thanks, you made the RFB MkIII possible)! Also special thanks to Dr. Martin Schweiger!

The mighty Refrigerator Box (RFB) MkIII "Food Diversity Pack". 
What I tried to do was to copy an existing container box mesh (Credits to DanSteph, awesome work). I simply modified the existing textures to add some modules (fictional hardware) needed to transport fresh foods. Any 3D on the surface texture is a 2D cheat. I tried a bit to placed light sources realisticly onto the textures.

The V3 release will feature a general Bump-Map.

Here some authors fiction (my little story behind it):
Introducing the unihealth and sun products worlds finest quality selection goods joint venture. A quote of CEO d2k mentions: "Working with those all new standardized medium size cargo containers was a huge step forward. People gonna like these high tech boxes and they gonna love what's inside. The finest, the most divers, variaty is the claim giving lots of flavours – because it's a matter of taste, very specific and individual. Since we think having a good meal, not just space food – is a luxury good out there, the brandnew RFB MkIII is taking care of important things. Keeping good foods safe and cold. Bon appetit."




About V1.1:
– added a scenario:
(filled food arrow over afrika)
– Cargos are now visible
(with Arrow's bridge cargo console)
– Cargo info display text length
(has been optimized for readability
– fixed issue with subfolder
(boxes weren't accessible in scenario editor)

About V1: 
almost done with the Add-On
– 82 foods cargo items (82 in total)



V1.1 Release Pack contains lots:

Foods Pack alpha: Alcohol Mix, Algas Grits, Aroma/Flavours, Beans Mix, Berries Mix, Cakes, Candy Mix, Cereals Mix, Cheese Mix, Chocolates, Cookies-N-Cream, Corn Mix, Curry/Masala, Desserts, Dried Fruits, Egg Products, Food Oil, Fruits Mix, German Beer, Honey Mix, Humus/Falafel, Jelly Jars, Lentils Mix, Meat Mix, Milk Products, Mushrooms, Nuts Mix, Organic Soy, Parfait Mix, Pasta Mix, Potatoes, Sugar, Rice Mix, Pure Juices, Salsas, Salt-N-Peppa, Seafood, Snack Mix, Softdrinks (Minerals), Space Food, Spices Mix, Survival Pack, Milk & Tea, Vegetables, Weeds, Wheats Mix.




Meals Selection alpha
– African Meals Selection
– Arabic Meals Selection
– Brazilian Meals Selection
– British Meals Selection
– Chinese Meals Selection
– European top 10 Meals Selection
– Fastfood Meals Selection
– French Meals Selection
– German Meals Selection
– Italian Meals Selection
– Japanese Meals Selection
– Korean Meals Selection
– Kosher Meals Selection
– Lebanese Meals Selection
– Mexican Meals Selection
– Pacific Meals Selection
– Spanish Meals Selection
– Thai Meals Selection
– Vietnamese Meals Selection













Xtras alpha:
– Cookware
– Dinner Set
– Flowers
– Food Cions
– Food Seeds
– Gardener Tools
– Harvest Drones
– Herbals Mix
– Minerals
– Organic Dung
– Plants,
– Proteins
– Robotic Bees
– Non-organic Fertilizer
– Hearth Furnace.









General Design Features:
– Consumable contents: +60 Food Goods, +10 Meal Selections, +10 non-food helper goods)
– Re-useability: Change the transparent sheet telling what's inside, the LED stripes make it look like a screen
– QR scan code is on the sheet, too (the box also has RFID, Bluetooth, Wi-Fi and whatever but this ain't visible)
– Wears the logo "Sunlight Products" (Logistics company) and "Packaged by unihealth Corporation" (engraved box manufacturer)
– The most sturdy case system by UCGO (keeps your food safe)
– Wears a maintenance plug and hardware access plate along with some guidance letters
– Modified opening guidance mark instead of text label  "Open with key", only a symbol but you could lock it by adding some password with the...
– Docked Xpad (included for free with all shiped RFB MkIII, powered by UniGadget)
– Cargo temperature, battery level, weight information: Lots of data can viewed on the Xpad
– Has a "just in case" monochrome retro device control module
– Fill your Arrow cargo inventory list entirely (finaly without duplicating things)
– A detailed content description (see what's inside each box)

Notes:
Contains way too much things but maybe one or another thing is missing. Some are non-food, Some are national meals, some are technology, some are assets.

This is my first Orbiter Add-on. The reason why I made it is that I think you should transport more diversity (now let's beginn with food). I always wanted to have tons of food on my spaceship (where else). Enjoy – Bon appetit and happy trading! 

Download:
Food Diversity Pack V1,1




Installation:
1. Download and unpack into Orbiter's root folder.
2. add cargos to Arrow Freighter with the cockpit console or...
3. add cargos with scenerio editor (you will find them under "UCGO/Cargos/Food Pack").

Known bugs:
– only 50+ instead of 82 items appear on the arrow's cargo console (because of a limitation).


Release notes:
Passed proof of concept, is still WIP but already available for preview download (containing 82 cargos):







Long stories:
I was always one of those guys asking for background assets in games, movies, whatever. I have some work experience with package and product design for advertisers but ever since I played X3 and saw my first gigantic item tree I wondered how to box things because the cargos just had the same standard mesh for almost every item. So my idea was from that time on, how they could look standard and be individual at the same time. For the crowdfunded game Infinity I did some concepts but unfortunately it wont be of use since the current item trees amount of possible entries is way to low to feature rice or beans (at least for now). Heres how my concept sketches looked (copyright Infinity – The Quest for Earth):


[-  can be stacked and it can do something I call "stacked containment transfer", e.g. for making your cereals mix  -]


[-  squeesh it, it's a soft body package  -]




[- for humans and water infuser systems: drink it yourself or plug it into a life support system or machine coolant. Available in three sizes [only one size is shown here at the moment, need to search image file on my PC -]


[- I played with this idea some time ago, it serves what it has inside, seperated by levels hover over the sensor to open a stack -]

Different engines, different specs:
The decision on the right game engine is important. You might wanna do this or that with your newly created assets. Orbiter Space Flight Sim allows you to manufacture boxes, to manage them, to deliver boxes, to use boxes, to skin boxes. That was a best case decision and another reason why Orbiter ain't no Space Sim at all, it's a universal Sim! Other Sims might be better at other things. Orbiter is like Elite (like both of 'em, the Elite game and the gaming Elite). The power of open source becomes visual when we start guessing on how many cargo container concepts are out there. Speaking only of Orbiter, dozens. This time with my RFB MkIII container, I used the development based on others ideas, they sure did some research before me as the the results look realistic (speaking of the graphical visualization and the idea behind it). This is just 2D, it's just a modification, somebody granted permission. What a great thing open source and shared efforts is / are, ain't that true? :D

Thanks a billion times for the strong support the Orbiter Forum community gave me on this one. The next Cargo project will be the "Shielded Cargo Box High-Tech Pack", currently brainstorming possibly cargo contents. 

Greetings
SimTech2K

BTW: Heres my review of Orbiter Space Flight Simulator:
Orbiter Space Flight Simulator – The one and only!

Tuesday, November 26, 2013

Orbiter Space Flight Simulator – The one and only!

+++ Update News 2014: A new Orbiter version is in development and with the D3D9Client Beta 7 available at Orbiter Forum you can instantly discover it. It features 3D surfaces, new particle effects and a a way better D3D9 and and and. They are even working on a DirectX 10 client. +++  

Orbiter is an open source game with thousands of free mods. Definitely the only real physics space simulator existing so far. No doubt it feels like space, it's tricky to play but that's it's uniqueness!



It features seamless planetary entries and basicly said our whole Solar System beeing a powerfull Planetarium software and something far beyond any description. Created by Dr. Martin Schweiger, the development continues and new Add-ons get posted everyday. Currently the version Orbiter 2010 is the newest and even in 2013 it still feels relatively new. Real spaceships and unmanned drones, from Apollo's moon lander over Saturn 5 Launchers to X-Wing. Some feature great detail, a cockpit and extras like robotics, life support or cargo management. Even a level 14 Earth map exists which provides incredible satelite image details almost like Google Earth. For the curious ones, how about visiting Alpha Centauri? There a uncountable scenarios available. It also supports TrackIR. Many good Ingame Tutorials teach you how to fly a space ship. This game has nearly endless possibilities and a strong community keeping it alive!

Things to have fun with (or how to spend years playing Orbiter):
Land on any planetary surface, deploy your cargo, place your countries flag, open up your cargo manually, watch an ISRU (Inflatable module), place some seats, beds, manage fuel, oxygen and water cargos, activate gravitational wheel, sit in the cockpit, press buttons, plot courses, deploy drones, do rendevous manuevers, dock, exchange things (open bay), wear a spacesuit, exit ship and float in space, do a sling-shot manuever, enter the door, take off spacesuit, look for your crew, check your ships damage status, listen to music, eat something, sleep in the captains room or go repair a satelite or touch down and create a space colony. Endless possibilities!

You can download this masterpiece of a Simulator here (yay it's free):
http://orbit.medphys.ucl.ac.uk

Check out Orbit Hangar for almost all Add-ons:
www.orbithangar.com




Recommended Add-ons (Please check compatibility to each other):
– D3D9 Client (makes for a better overall graphics look enhancing Orbiters Engine)
– Orulex (clever procedural terrain and landscape heightmap generator, beta)
– Orbiter Race League (Multiplayer for Orbiter / also was called Orbiter Multiplayer Client OMPC)
– Level 11 Nasa BMNG Blue Marble Next Generation (a set of seasonal textures for planet earth)
– OrbiterSound (unlike Sci-Fi, only adds great ambient were acoustic is possible)
– UCGO (Universal Cars and Cargo is a must have Add-on simulating management of cargo and consumption)
– UMMU (simulating living crews on board of space stations, ships and bases, must have Add-on)
– HOT: Orcus Patera (the first base recently realeased that can handle infrastructure management)
– Vinka's Spacecraft3.dll (turns the real space simulator into a Sci-Fi game)
– CamControl (walk inside your ship)
– CamShake (feel the shaking your flight skills causes)
– Universal Cargo Plattform (info coming soon)
– Buoyancy (creates wind on planets with atmosphere)
– Warp Drive MFD (for those on a hurry)
– Relativistic Warp MFD (more info coming)
– Time Jump MFD (a powerfull date and time change tool inside the Sim)
– Battlestar Galactica Jump Drive (the FTL "Faster than light" method)
– Gravity Controller MFD (manipulate ships thrusters max output on the fly)
– Higgs Field Controller MFD (manipulate ships mass on the fly)
– Orbiter Galaxy (a prodedural Galaxy Generator)
– Space Trader (play the game Elite inside Orbiter)
– Damage Module (for those crafts without damage simulation)
– Wind Tunnel (external benchmark app)
– Videnei Orbit Drawing (turns Orbiter into a full scale Planetarium)
– ReFuel MFD (transfer fuel between docked ships)
– Test Pilots MFD (more info coming)
– Mfd Irc 100124 (Chat online from a MFD console)
– OrbiterClouds(aka Nebo)_0.3 (more info coming)
– Orbiter Radio (yes, this game has it's own Radio Station, great space age music)

Flight helpers (not cheats):
– AutoRudder (yes spacecraft is different to aircraft so this will help with atmospheric flying)
– RV Orientation (HUD aid for manuevers like docking called "Multi waypoint approach")
– Hover MFD (helps with hovering over the ground)
– AeroBrake MFD (helps with high speeds)
– Precession MFD
– Surface Speed MFD (little visualizer, helps with landing)
– Lola MFD (a true autolander)
– FlyAround MFD (automated fly around a object)
– Lagrange MFD (visualizes your movements)
– Energy MFD mk2 (displays your movements kinetic energy)
– Atmospheric Data MFD (atmospheric conditions in relation to your vessel)
– Rendezvous MFD (not only for meeting girls at the right place just in time)
– Checklist MFD

Multi Function Displays (MFDs):
– LaunchMFD (with HUD, manages flights, launches, rendevous)
– Waypoint MFD (navigate by waypoints)
– Precession MFD (get there more accurately)
– Burn Time Calculator (measure your fuselage needs)
– Map3D MFD (futuristic data visualization of your current position)
– Calculation MFD (complex realtime calculator)
– TransX (move from here to there with plotted courses)
– HAL9000 (Dave, I'm feeling cold, Daefff, Daaaaeffffff, Aeffff!)
– Attitude MFD (holds altitude and visualizes pitch, roll and stuff)
– Date+Save MFD (more info coming)
– State Vector MFD (more info coming)
– Vessel Parameters MFD (more info coming)
– Thrust Control MFD (more info coming)
– Equation MFD (I guess that's something for the math nerds)
– IEAT MFD (for constant Ion like engines)
– Fuel MFD (more info coming)
– Notes MFD (more info coming)
– Tetris MFD (play Tetris on long flights)
– Clock MFD (world clock + timezone worldmap visualization)
– TelescopeMFD
– more coming soon

Untested MFDs so far:
– Attachment Menagement MFD
– Encounter MFD
– Name Change MFD
– Lagrangian points MFD
– Msss MFD (adds multiple Star Systems)
– Interplanetary MFD
– Universal Pointing MFD
– BurnTimeMFD
– PursuitMFD
– DVToolsMFD
– LoadMFD
– AeroBrakeMFD
– FuelQuantityMFD
– WebMFD
– AutoTrimMFD
– Watchdog MFD
– SensorMFD
– BurnTimeCalcMFD
– CameraViewMFD
– HUDdataMFD
– TimerMFD
– IEMFD (The IE browser in a MFD)
– SuborbMFD
– JumpDriveMFD
– WeatherMFD
– SolarSail_MFD
– SafeTimeAccelMFD
– EnergyMFD
– SmokeMFD (inflight particles generator)
– WakeupMFD
– FlightDataRecMFD
– NavMFD
– FlightInstMFD
– ArriveMFD
– PitchRecorderMFD
– Orb2CelMFD (Celestia Exporter)
– Scopesat V2
– IMFD Full Manual/Playbacks
– PlantFlagMFD (wave your flag wherever you land)
– StatusMFD (a awesome MFD for Delta Glider)
– VideoCaptureMFD
– TetherMFD (connect vessels with elastics tethers)
– SpaceTrader (trade cargos between bases)
– Trajectory Optimization Tool v2.1
– Limit Rotation
– Universal Autopilots
– Better Glaspit Buttons (optimize the HUD button visualization)
– Orbiter Speech Recognition Module for Orbiter 2010
– Asteroids! the game (inside Orbiter)
– Heavens traffic 090405 (Track satelite traffic)
– Orbiter Fly-By Camera
– Orbinuid v1.3 Beta (another game for long flights)
– Orbitrader (more info coming)
– Accelerometer
– Autopilot 1.72 with AIRAC and worldwide Airports

A little listing of great ships to download and play with (most of 'em available at orbithangar):
– Fiction-but-real: PTK NP Spacecraft
– Close-to-real: XR 2 Ravenstar (a space shuttle like concept spacecraft with real ambitions and great development)
– For XR 2: Different MFDs for XR2 (extra download)
– Close-to-real: XR 5 (XR 2's big brother)
– XR Facility (a hangar with cargo management features and lots of parking space)
– Close-to-real: G42-200 StarLiner WIP-302 (awesome can move it's wings)
– Real: A4E Skyhawk UPDATE (a Jet plane)
– Real: Mirage2000 (Jet plane)
– Real: Me163
– Real: Me262
– Real: F-35B
– Real: V-22 Osprey ver3
– Real: F-117 Nighthawk ver5
– A-10A
– FA-22A
– FA-18A
– F14A
– Hawker Harrier
– Real: NASA T-38 ver4
– Real: Soyuz 7K series
– Real: Skylab-B
– Real: Dragon Capsule
– Real: Space Ship Two (Richard Bransons spacecraft)
– Real: Soyuz Capsule
– Real: Ariane 5 rocket system
– Real: Saturn 5 rocket system
– Real: Apollo 20 and Tycho Landing Site
– Close-to-real: DGIV Space Compression Engine
– Close-to-real: Perseus Launcher & Perseus MkII 1.3
– Retro: Shuttle Fleet (Space Shuttles)
– Fiction: MIPTS V0.02 (info to come)
– Comic: ACME Rocketship
– Comic: Planet Express Ship
– Star Trek: Chaffe T-10 Shuttle (The Danube Runabouts shuttle craft)
– Star Trek: Danube Runabouts (two variant pack)
– Star Trek: Delta Flyer NX-426 (Voyagers second shuttle craft)
– Star Trek: U.S.S Reliant Miranda
– Star Trek: Enterprise NCC1701TOS and Galileo shuttle (the first tv-show Enterprise)
– Star Trek: Enterprise XI (The Enterprise shown in the recent two movies)
– Star Trek: Federation Starbase XI (The newest Starbase design)
– Star Wars: Slave (Boba Fett drove it)
– Star Wars: Naboo Cruiser
– Star Wars: Naboo Fighter
– Star Wars: Imperial Star Destroyer
– Star Wars: Sky Hopper
– Star Wars: L.A.A.T. (Troops drop ship)
– Star Wars: Shuttle Tyderium (Imperial Shuttle)
– Star Wars: Tie Fighter and Tie Interceptor
– Star Wars: Jedi Starfighter
– Star Wars: Super Millennium Falcon
– Star Wars: X-Wing (most known Star Wars vessel)
– Battlestar Galactica: Colonial Viper MK II (a truly nicely done mod aircraft)
– Battlestar Galactica: Colonial One
– Stargate Universe: Destiny and Destiny Shuttle (if you find it, get it and let me know where to get it again, please)
– Stargate: Daedalus X303
– Stargate: Puddle Jumper
– Stargate: Goa'uld TelTak Shuttle
– Stargate: Goa'uld TelTak Shuttle
– Stargate: Aurora
– Stargate & Battlestar Galactica (lots of spaceships missing since the go down of the Rag Tag Fleet, R.I.P., we miss those files!)
– Spaceman Spiff: A little flying saucer (looks like a beattle)
– Aviation history: Me163 (try flying it on mars, it's fun)
– Spaceballs: The space Van (for funny purposes)
– Futurama: Planet Express (for funny purposes, one of my favorites)
– Space1999: The Eagle (features lots of cargo modules)
– 2001 Space Oddysey Pack (everything mentioned in the book and in the movie, play with the monolith of wisdom)
– Babylon 5: Almost every ship shown in the series
– Buck Rogers Thunder Fighter

Extra things to add to your favorite sceneries like bases or assets / objects:
– Prelude Base Skin Pack (maybe you prefer the dusty Prelude base
– Shukra Earth Weather (a hovering floating airbase)
– Russian's Spacesuit Orlan
– UMmu textures pack (A flag pack for spacesuits)


To be continued, dozens of entries to come!

My mods to come:
– Cargo skin set (WIP)
– Arrow Freighter Skin & Cockpit Skin (WIP)