Showing posts with label Train. Show all posts
Showing posts with label Train. Show all posts

Friday, March 14, 2014

Taskforce Civil Vehicle



Civil vehicles can be boring, especially in video games. But some prefer to play like me, be it as a freaky collector of Mods, messing up the scenery with proper objects or at good days, beeing serious pro sim vehicle riders.

Pro sim gamers know what I'm talking about. I ain't talking about Arcade Games. One needs to know at least the basics about using a specific vehicle since from our viewpoint even that can be something worth mastering. Then theres a possibility to learn the extra features, e.g. some special or uncommon functions. Also one could read a lot of Wiki's to know about things like air manuevers or whatever counts in real life, too. From another viewpoint too much realism ain't a must have compared to the time it would cost. So if one is more about steering all kinds of vehicles, it's not the classic MS FlightSim thing starting from some airport and landing thousands of miles away (with or without time acceleration). Same goes for a space flight, means a Journey from Earth to Saturn ain't like a quick Earth to Moon visit. We don't have the time or we might have no patience. Instead we enjoy the important things like offroad driving, starting, manuevering, landing, sailing, diving and so on. So we don't miss the interesting part but sometimes playing a "realistic" Sim that way feels kinda strange, comparable to a vertical take-off with vertical landing right at the same spot. It's quite important to have something to do while commanding a virtual vehicle. This way it's more fun and keeping guys like me away from creating scenarios with way too many objects in one place. I often see vids on YT with let's players who only do crap while recording it. In one of my recent posts I said it's about one vehicle. But how about having some fun with it, what to do with it? What I miss most is a good 360° view of the vehicle, so why not run around it with the camera instead of doing lazzy master stunt attempts that end up boring?

Just think of a buddy on your side that gives orders to you:

"Ahhh, I'm getting mad by your flying style"
"Land here, please / Drive there / Set course to... / Hold course"
"Circle target / intercept object / "Dock at" / Follow object"
"Faster! / Slower"
"Pickup something from here / deliver to there / transfer of passengers"
"Fill your cargo space with important goods"
"Slot upgrade or over-cheat your craft"
"Stunting like fly under that bridge / do a looping"
"Withstand a heavy storm"
"Find the SGU Destiny Ship around the galaxies"
"Maintain a fleet wisely and don't forget anything while doing so"
"Force and handle onboard system failures by deactivating 'modules'"
"Master and provide yourself with a executive interactive self experience production like a James Cameron"

Different situations are fun and also something for the eye. When it's about realism, all the kewl things like changing the weather conditions to 2012 means that in real life, such things are unlikely to happen. In standard conditions, only helicopters are thrilling tricky to handle, planes or boats make one feel sleepy. Wind gusts can be entertaining but in general it's pretty boring to watch a buddy playing non combat games. FPS games put you into direct action, Sims need more thinking just like a strategy game. There must be a way of beeing a Captain of something could be big fun, if for example a Voyager Intrepid Class ain't floating around without having anywhere to go or a Sail Boat without a destination could be avoided.

Exactly, we need some nice tasks and tasks need driving experience (btw, you don't really need somebody near or spend pesos for a teacher). You can get the raw material, the vehicle of choice. All those Addons help making Sim games more enjoyable since they lack with stories and in most Sims there is only scenery and vehicles. So in case you feel like me, let's hope that a GF is near saying "If you land on that Vulcano expect some hot action". Said very simple it's about "flying" in a way that nobody would scream at you, even you know there might be no one near (anyway you could use a voice chat or whatever to join other nerdy peeps giving orders for fun on teamspeak).

So, heres my order to you: No matter what you steer, drive savely. But don't forget to be relaxed in case of playing Sims. Improve on skills and in the end, you guess it, the classical jocke that never gets old:

"Attention, our Captains did a sky dive, are there any pilots on board?"

- silence -
"We are going to crash against a mountain"

- a drunk voice answers -
"I can fly this thing"

- meanwhile in the cockpit -
"Sure, I have hundreds of flight hours on my PC"

That drunk guy is at least a candidate. But I would judge such a situation by asking which Simulator he played, but that's another geeky topic. If a kid on board can proof on my laptop to have IL-2 skills, he would be the one to land that airplane. Of course, in that case, he or I would need assistance, maybe not ;]

Well, to be honest, I have a fifty-fifty chance to land savely in video games, how about that? :D   Or how about my space skills, I can land on every planet in our Solar System except Earth, no kidding, very useful ain't it?

More skills based on more serious manuevers is what we get when we try, try, try. The good thing about virtual simulations is that they ain't real, only realistic. And those who play with Scenario Editing can do a lot more to enhance the situation by adding different objects to the current map. Flying over forests can be boring. Ever tried to place entiry cities in the middle of nowhere? Trust me, it's big fun! Many people start with modding games by modding their own ingame experience. So better don't waste with your dreams fuel.

Have a good "A to B" OR "Just don't care". I guess it depends on the mood and maybe it's a proper thing to fly under bridges for the sake of skills. :)

Wednesday, November 27, 2013

Rigs of Rods – a class of it's own!

Today I would like to introduce you to Rigs of Rods – a highly sophisticated vehicle Simulator featuring awesome Soft Body Physics and real time processing. It is the first Open Source attempt of this type and the results are breathtaking beeing very accurate. Buoyancy, the blade element theory, distribution, construction, and/or suspension. Those are the things making you believe that you actually sit in that virtual vehicle of choice. Also theres a Multiplayer mode, try to beat the top time of another player racing over a complicated surface. Or you might just like to share your crane handling skills with a dude. Rigs of Rods is made for that – Casual players wont understand.



Currently the development tends to be within the CryEngine3 which can handle Physics way more effective than the original Rigs of Rods Engine could. Of course the CryTek GFX will make it look better but even with some lowpoly Add-Ons it's fun to play now. I would make this game an official ESL (Electronic Sports League) candidate. Take my vote!

The community behind Rigs of Rods is creating something different. Neither the vehicles, the types of machines or the intend of this game are common to most people. Exclusive rides and professional heavy weight machines make this game a perfect education plattfom. Theres something comparable to the Orbiter Space Flight Simulator – Rigs of Rods is another extreme tricky to play game! This is truly a fun Simulator for different types of folks. It allows real handling of any type of vehicle, e.g. cars, trucks, lifts, boats, submarines, planes, trains, bikes, hotrods, misc objects – almost everything except spaceships (so far). Start your motor, shift the gear, drive over a stone a feel the deformation of your car. It's enough to just use a Monster Truck to jump over a set of parking cars and watch the show while things below get stomped down. The other experience is to drive a 4x4 over bumpy grounds. The scenarios couldn't be other to the exclusive Rods part – you can drive your "whatever's" at very exclusive locations. It's a tribute to flexibility! This game has so much style! It welcomes modding and right now offers over 2000 downloadable Mods.
I will list my favorite ones soon...!


Find out more at and take a look at it's repository to pick some Rods:
http://www.rigsofrods.com

The latest release version is 0.38.67 downloadable at:
http://download.rigsofrods.com/

Installation of Add-Ons is pretty simple but keep in mind, there are two folders – one game folder and one individualization folder (find the second one, usually under C:\Users\XY\Documents and Settings\Rigs of Rods. Place your Rods into that folder). On Windows 7 the game may only run with admistrational rights, right click admin open the RoR.exe to get things working. Note: Full HD resolution is not supported yet, those of you gonna have to play with two black strips just like me. 

Coming soon: My screenshots of cool rides inside Rigs of Rods plus some fail compilation (me driving like craizy) and some good manuevers I managed to handle.