Showing posts with label Cargo. Show all posts
Showing posts with label Cargo. Show all posts

Tuesday, December 24, 2013

WIP UNIVERSAL CARGO BOX

WIP WIP WIP UNDER CONSTRUCTION

Features:
– Note: the texture part is just for fun, no real labels so far but I provided "room" for them. Theres also space for a logo and the "funny wrong placed QR-Code". Also misses some serious scratches
– The usual OLED-Screen (will run a texture of "Linux on steroids"). The Xpad2 is gone (maybe a UMMU will hold it in his hands)
– The red LED-backgrounded 'drag-slide-to-open' mechanism
– Input / Output vents
– The retro control module (now with USB-Connector and XY-Hardware-Slot) + even with some lil' LED system status indicators
– Covered modules (8 possible): Coolant, Electronics, Refrigerator, Pressurizer, whatever (could also count as extra cargo space, e.g. just in case)
– Case study as eye-candy: Somebody forgot to put a module cover back again (might be part of a random box out of +200 planned cargos with little individualization gimmicks)
– The usefull 'LED-Sheeter' also likes to be part of it
– Has Handles, oh yeah baby – Fork lift bottom access
– Space Fork connectors (4 for now, maybe more will be added)
– LED light stripes on each side help locate the box
– The body of the box is made to be sturdy to avoid collision with the soft-parts (but so far it's only plastic)
– At the back: Coolant for integrated computation + old fashion coolant vent
– A little solar collector
– A Gesture Detection Sensor (for the Touchpad)
– Invisible but included: Ambient light sensor, Wi-Fi, Bluetooth and duno what
– Other things might be added, too











Thursday, December 12, 2013

WIP ShieldBox / MakerBox / UniBox

I just need a place to upload this image so I can link it. What you can't see yet is the handles for opening of the box. These are part of the mesh I use, below is just the texture.

Anyway, heres a little brief description:
Shielded from the inside against cosmic rays / misc radiation / EMP / sun flares. Also withstanding extreme high and low temperatures. Pressurized and unpressurized, depending on the content.

– wears a shield grid (a.k.a. Faraday cage).
– has a OLED-Screen.
– the enteriy box tries to imitate a composite material look (unfornutaly,you can't really see it)
– the Xpad2 with lefty mini-joystick and usb/whatever (sorry FoodDivPack users, you run the Xpad1 for now).
– some retro control module as seen with FoodDivPack.
– one guidance text block.
– a funny wrong aslope QR-Code sticker.


                                                                  V 1.2:


            
                                V 1.1 ingame (sneak):








Replicator-X Early-WIP:


Draft Universal-Cargo-Box-1 (inspired by STO Lock Box):


^WIP 2D, WIP 3D>












Contains many bugs, under constuction. I'm not happy with couple of details!

Wednesday, December 4, 2013

Food Diversity Pack (70+ food containers for transportation and consumation plus 10 Xtras) – UCGO Cargo-Box RFB MkIII

This is a little developement log about a series of Cargos, some grand set of foods commodities.
Status: Released (V1.1)

A matter of taste – Take your favorite foods with you, have 'em all on board:
Introducing the refrigerated Box MkIII – Invented by Sunlight Products, packaged with the help of unihealth Corporation and UCGO. This cargos are consumable and can be mounted onto an Arrow Freighter.
The new medium size UCGO standard for refrigerated goods based on the newest UCGO cargo box made by DanSteph's, Pappy's and wall's Addon-on OrcusPatera (a thousand thanks, you made the RFB MkIII possible)! Also special thanks to Dr. Martin Schweiger!

The mighty Refrigerator Box (RFB) MkIII "Food Diversity Pack". 
What I tried to do was to copy an existing container box mesh (Credits to DanSteph, awesome work). I simply modified the existing textures to add some modules (fictional hardware) needed to transport fresh foods. Any 3D on the surface texture is a 2D cheat. I tried a bit to placed light sources realisticly onto the textures.

The V3 release will feature a general Bump-Map.

Here some authors fiction (my little story behind it):
Introducing the unihealth and sun products worlds finest quality selection goods joint venture. A quote of CEO d2k mentions: "Working with those all new standardized medium size cargo containers was a huge step forward. People gonna like these high tech boxes and they gonna love what's inside. The finest, the most divers, variaty is the claim giving lots of flavours – because it's a matter of taste, very specific and individual. Since we think having a good meal, not just space food – is a luxury good out there, the brandnew RFB MkIII is taking care of important things. Keeping good foods safe and cold. Bon appetit."




About V1.1:
– added a scenario:
(filled food arrow over afrika)
– Cargos are now visible
(with Arrow's bridge cargo console)
– Cargo info display text length
(has been optimized for readability
– fixed issue with subfolder
(boxes weren't accessible in scenario editor)

About V1: 
– almost done with the Add-On
– 82 foods cargo items (82 in total)



V1.1 Release Pack contains lots:

Foods Pack alpha: Alcohol Mix, Algas Grits, Aroma/Flavours, Beans Mix, Berries Mix, Cakes, Candy Mix, Cereals Mix, Cheese Mix, Chocolates, Cookies-N-Cream, Corn Mix, Curry/Masala, Desserts, Dried Fruits, Egg Products, Food Oil, Fruits Mix, German Beer, Honey Mix, Humus/Falafel, Jelly Jars, Lentils Mix, Meat Mix, Milk Products, Mushrooms, Nuts Mix, Organic Soy, Parfait Mix, Pasta Mix, Potatoes, Sugar, Rice Mix, Pure Juices, Salsas, Salt-N-Peppa, Seafood, Snack Mix, Softdrinks (Minerals), Space Food, Spices Mix, Survival Pack, Milk & Tea, Vegetables, Weeds, Wheats Mix.




Meals Selection alpha: 
– African Meals Selection
– Arabic Meals Selection
– Brazilian Meals Selection
– British Meals Selection
– Chinese Meals Selection
– European top 10 Meals Selection
– Fastfood Meals Selection
– French Meals Selection
– German Meals Selection
– Italian Meals Selection
– Japanese Meals Selection
– Korean Meals Selection
– Kosher Meals Selection
– Lebanese Meals Selection
– Mexican Meals Selection
– Pacific Meals Selection
– Spanish Meals Selection
– Thai Meals Selection
– Vietnamese Meals Selection













Xtras alpha:
– Cookware
– Dinner Set
– Flowers
– Food Cions
– Food Seeds
– Gardener Tools
– Harvest Drones
– Herbals Mix
– Minerals
– Organic Dung
– Plants,
– Proteins
– Robotic Bees
– Non-organic Fertilizer
– Hearth Furnace.









General Design Features:
– Consumable contents: +60 Food Goods, +10 Meal Selections, +10 non-food helper goods)
– Re-useability: Change the transparent sheet telling what's inside, the LED stripes make it look like a screen
– QR scan code is on the sheet, too (the box also has RFID, Bluetooth, Wi-Fi and whatever but this ain't visible)
– Wears the logo "Sunlight Products" (Logistics company) and "Packaged by unihealth Corporation" (engraved box manufacturer)
– The most sturdy case system by UCGO (keeps your food safe)
– Wears a maintenance plug and hardware access plate along with some guidance letters
– Modified opening guidance mark instead of text label  "Open with key", only a symbol but you could lock it by adding some password with the...
– Docked Xpad (included for free with all shiped RFB MkIII, powered by UniGadget)
– Cargo temperature, battery level, weight information: Lots of data can viewed on the Xpad
– Has a "just in case" monochrome retro device control module
– Fill your Arrow cargo inventory list entirely (finaly without duplicating things)
– A detailed content description (see what's inside each box)

Notes:
Contains way too much things but maybe one or another thing is missing. Some are non-food, Some are national meals, some are technology, some are assets.

This is my first Orbiter Add-on. The reason why I made it is that I think you should transport more diversity (now let's beginn with food). I always wanted to have tons of food on my spaceship (where else). Enjoy – Bon appetit and happy trading! 

Download:
Food Diversity Pack V1,1




Installation:
1. Download and unpack into Orbiter's root folder.
2. add cargos to Arrow Freighter with the cockpit console or...
3. add cargos with scenerio editor (you will find them under "UCGO/Cargos/Food Pack").

Known bugs:
– only 50+ instead of 82 items appear on the arrow's cargo console (because of a limitation).


Release notes:
Passed proof of concept, is still WIP but already available for preview download (containing 82 cargos):







Long stories:
I was always one of those guys asking for background assets in games, movies, whatever. I have some work experience with package and product design for advertisers but ever since I played X3 and saw my first gigantic item tree I wondered how to box things because the cargos just had the same standard mesh for almost every item. So my idea was from that time on, how they could look standard and be individual at the same time. For the crowdfunded game Infinity I did some concepts but unfortunately it wont be of use since the current item trees amount of possible entries is way to low to feature rice or beans (at least for now). Heres how my concept sketches looked (copyright Infinity – The Quest for Earth):


[-  can be stacked and it can do something I call "stacked containment transfer", e.g. for making your cereals mix  -]


[-  squeesh it, it's a soft body package  -]




[- for humans and water infuser systems: drink it yourself or plug it into a life support system or machine coolant. Available in three sizes [only one size is shown here at the moment, need to search image file on my PC -]


[- I played with this idea some time ago, it serves what it has inside, seperated by levels hover over the sensor to open a stack -]

Different engines, different specs:
The decision on the right game engine is important. You might wanna do this or that with your newly created assets. Orbiter Space Flight Sim allows you to manufacture boxes, to manage them, to deliver boxes, to use boxes, to skin boxes. That was a best case decision and another reason why Orbiter ain't no Space Sim at all, it's a universal Sim! Other Sims might be better at other things. Orbiter is like Elite (like both of 'em, the Elite game and the gaming Elite). The power of open source becomes visual when we start guessing on how many cargo container concepts are out there. Speaking only of Orbiter, dozens. This time with my RFB MkIII container, I used the development based on others ideas, they sure did some research before me as the the results look realistic (speaking of the graphical visualization and the idea behind it). This is just 2D, it's just a modification, somebody granted permission. What a great thing open source and shared efforts is / are, ain't that true? :D

Thanks a billion times for the strong support the Orbiter Forum community gave me on this one. The next Cargo project will be the "Shielded Cargo Box High-Tech Pack", currently brainstorming possibly cargo contents. 

Greetings
SimTech2K

BTW: Heres my review of Orbiter Space Flight Simulator:
Orbiter Space Flight Simulator – The one and only!