Monday, December 2, 2013

Vehicle Simulator – The Aero-Nautical one


Based on the wonderful Sailing Simulator and on Micro flight Simulator this is an all grounds Simulator with excellent dynamics. 




Vehicles, vehicles ...and surroundings:
The weather conditions can be adjusted at a maximum of detail, e.g. wind speed, wind direction, wave height, wave length, water level, ground level, turbulences and so on. Even the water colour can be set or something like adding rain and thunder. Unlike other Sims the cockpit features straight click-at-it action which means you can steer the navigation wheel or control the sails. Some powerfull devices like GPS, Radar, Depth scanner or for planes a HUD can be monitored. All visualized by proper gadgets and overlay cockpit panels. Theres also a wind stroke view aimed to help sailors or pilots with navigation depending on the weather.

No matter what you like to drive, fly or dive there are lots of Mods available as free downloads, be it luxury yachts, gigaliner ships, sailing boats, planes, gliders, hang gliders, helicopters, cars, trucks, a flying saucer and guess what – even more whatevers. By the way: It's the perfect submarine game plattform. Ever wanted to make your very own car? It has it's own vehicle design editor allowing you to create fancy "whatevers". Or you may just try one vehicle after another. In case you like to be a Captain, a Pilot or just a Driver, you have the tricky choice of variety. A combat simulator and AI scripts round the whole thing up.

The GFX and engine are state of the art (compared to other Simulators). Some would say the overall look is deprecated but once you see the real time shadow casting effects ingame you will forget about any bad screenshot + everything can be modded speaking of trees or bees, buildings and sceneries. There are animals around you, the base installation even includes a cat, same goes for dolphins (this blogs insider jocke number one) ;) And just in case, if theres a need for a real living asset you can start a Multiplayer session, do a boat race, fly modern jets togheter, yep, you name it! Practise makes a pro – it's educational!

More info here:
http://hangsim.com/vsf/index.php

Add-on gallery here:
http://library.qualitysimulations.com/library.php

This game has a price but it's worth every dimme and it's not expensive at all. I say: Strong community, quality Add-ons, accurate simulation. Let 'em all know!

A list of my favorite Add-ons to come soon. I only played the demo yet but soon I will be able to present my first Mod for this game. It will be a Sci-fi supersonic sub. I'm gonna talk about reality Vs. fantasy on another post. Vehicle Simulator allows both things.

FreeShip – A Open Source tool for boat designers

This is something of personal interest and another Open Source application that should be called mighty.

FreeShip let's you create real things and simulates them, e.g. benchmarking and stress testing. It's a surface modelling tool aimed for yachts and all types of boats. I'm still experimenting with it but this could be the base for a new passenger punting boat I could help build. FreeShip is a five stars SourgeForge project with a strong community.


You can download it here since it wears the "free" with pride:
http://sourceforge.net/projects/freeship

I will post some more details soon.

Sunday, December 1, 2013

Aquanox 2 – A forgotten piece of art

This is worth another entry in the Hall of Fame of great Simulator like games even it was more a Sub-Opera: Aquanox 2 Revelation and The Angel's Tears. A epic liniar story line driven gameplay, personal submarines, Steampunk, the deep sea scenario of a nuked future and hunting forgotten treasures. What else does a Nerd want to play? 

It was a Deepsea Simulator, no doubt! Casual mode could be turned off delivering adjustable and incredibly tricky handling. But lifes a #§%! and the game studio behind it imploded because of lack of interesting and because most people were playing mainstream stuff. It might also be because the selling chain wasn't organized well so non-european people didn't even heard of it.

Neopolis, I can't forget that city near Europe deep down below miles of water. It's like Georgia on my mind. And then there was the latin america deep sea, I met Angelina there, we survived and felt in love but unfornutaly, those others, it's without any words. That asian girl was funny, and that afro dude called Stoney, he is the best. I owned the Drake Industries Carpenter XXL Sub and drove the Salty Dog, what a ugly piece of sub (comparable to today's submarines). Later I managed to dive with an organic stealth batman's sub like ship, uuuhh wow. In the end I found something which created a longterm vision of a "Whatever Hall" without spoiling too much. I'm gonna feature the "Whatever Hall" in some future post related to something I call the "Backup". Meeting lots of Cyberpunk characters I had fun talking to them because beside the mission part there was time to "2D walk across your ship" and since the characters moved from here to there, you had to find 'em. Besides that you could do the basic things, upgrading your subs with some offensive and defensive hardpoints. Besides blowing stuff up with several types of weapons you could raise your cargo space, add turrent command software, power generators, armor plating, Buzzer flares, noise reduction, speed boosters, a fixer and so on. The level design was for it's time beyond imagination with lots of vegetation, deep sea vulcanos, thrilling ambients, ancient cities and epic places to park at. The game engine was made by massive development. The all over look and feel including the design was epic and well done like a movie. This game is still in stores but I don't know if the credits ever reach it's creators.



What is the message of this post?

Please let me make something clear. Nowadays theres no Submarine Sim with state of the art GFX and Engine available, none at all my friends! Besides Silent Hunter and only a few other examples Aquanox 2 or it's prequel "Schleichfahrt" were the ones taking care of unterwater fun. And remember, Silent Hunter is also a sunken project and no doubt, other games on topic didn't even appear well so Submarine games were and still are a niche.

SimTech2K must have played on all grounds:
After beeing a Sci-fi fan looking up at spaceships, playing dozens of space related games I once realized... "hey, deepsea is like space, too, I wanna hopp into a sub". But just like they say in spanish: ¿y duespues? "and then?". What happens now!? I ask this for real now that Star Citizen is leading the race into the new space age! Some time ago while researching the topic deepsea Sims I found an ambitious CryEngine3 project on the CryDev Forums. However I couldn't manage to re-find this project. Why is that? Was it bad re-research skills or did this project also sunk already? I also heard of a community project trying to recreate Aquanox but with slow like no progress. I really want to play a Submarine game with the look of Steampunk but as you might know, I'll get serious on shapes and engineering details + I want good visuals and a powerfull game engine. Now give me that dude, I'll appreciate, all my support!

Count me in for a Kickstarter or Indigogo crowdfunding action – feel free to contact me on this topic, I might have lots of things to add!

Times are changing – How a game led to a real car

I'm no console player since I prefer PC's. However this catched my attention.

I'm talking about Gran Tourismo (GT) which is known to most people as a PlayStation merchandise. Ever since GT1 this game features the biggest amount of playable cars in history and now also takes a closer look at future developments and the need to create real world cars which gamers can relate to in best case (since they are a lucrative targeting group). Said simple, in order to stay on top – this is a perfect marketing strategy for car companies: For the upcoming GT6 the goal is to create unique concept cars by companies like Mercedes Benz, Audi, BMW, Nissan, VW, Zagato or Giugiaro. The first one got finished is the Mercedes AMG Vision – looks futuristic and elegant with a touch of speed and retro. In conclusion this car was built and recently showed at the Los Angeles Motor Show 2013. IMO Great design and great game idea. Keep up the path, I wanna see gamer cars drive around. I will update this post when some new GT6 concept cars get "press released" or built.

See how the real Mercedes looks like:
Mercedes AMG Vision Image Gallery Los Angeles Motor Show 2013

Heres even more detailed info and specs on this car:
http://www.caradvice.com.au/260207

And now let's take a look at the whole story as a sketch:









As usual I hope I didn't touch any copyrights.

Battlestar Galactica Diaspora – The trickiest game to play! Something for the Hall of Fame of game industry

This time around I would like to tell you about another masterpiece of Open Source software power. Introducing Diaspora, a dream that came true!




Created not so long ago but with years of development it features 99% real space flight Physics with the aim to recreate the handling + look and feel showed in the award winning TV series Battlestar Galactica. That's why the developers just claim that this is no real physics Simulator, only a BSG Simulator (strike, we all agree). Other than that it does act like a true space Sim. Believe me, what the guys from Hardlight Productions created is truly one of the best games ever saw the light of the day (if not the best).
It wants to combine old BSG with new BSG elements so theres plenty of ships for you to play with. And in multiplayer chat messages can set to be voice-speech (big fun because it's a computer voice talking).

Sit inside a Colonial Viper MK VII or how about a Cylon Raider (an organic ship and you will see it's blood veins for example). The ships are very exclusive, not based on random BSG mods made entirely from scratch and they designed new ships you never saw before (this way they did a favour to BSG). The Engine used to make this dream of a game come true is based on FreeSpace2 which wasn't a big seller (shame on all of us, the game studio behind it got broke long long time ago). But the original developers saw the power of their engine and granted access for further improvements. The graphics and detail level are state of the art looking awesome even the former FreeSpace2 engine is an old sailor (FS2, existing since more than ten years). I recommend flying with the so called Glide-Mode which makes the game act like a hardcore Space Flight Simulator. You need lots of training to be able to manage a dogfight. Limited ammo makes you feel tiny. The ambient is dark and cold. I never saw a game that delivered that experience!

The storyline of the campaign mission set is epic, BSG fans gonna love the thrilling end. Spoiler: it's all about fate. It features voice speech briefings and great cut scenes, the music is great, too. It has TrackIR support. The Multiplayer part is the biggest fun – I call this the most tricky game to play ever! After a ten minutes online session I end having an epileptic seizure (or at least it feels like that). Said with others words: It's breathtaking, it's sick, only skilled gamers gonna enjoy, you can't be a n00b pilot on this, it ain't your average game! ;)

The community behind it is strong, more and more mods appear, many missions and maps are in the making. A powerfull mission editor is included. A lot of ships known from the game Battlestar Galactica Online have it's origin from one of Diaspora's lead artists. This game is about quality.

Five stars rating on this! Get it here for free while it's hot:
http://diaspora.hard-light.net

Coming soon: My first Mod pre-release for this game, an fps intensive map for skilled manuevers (WIP). 

Note: It ain't easy to find people in the Multiplayer mode. That's properly because only a few of you even know about this game. It's worth it, let's play it togheter – go spread the word! 

BTW: I loved FreeSpace2 the game. It was the most exciting childhood game I ever played and it had the so far unseen most epic ending even it was sad and almost made me cry (the Carrier beeing the players home just blows up and meanwhile, in real life, the game studio called "Volition. Inc." is no more).

Random fun: This ain't realistic but entertaining

VTOL Power*shouting!! Unlike IL-2 as we know it this ain't serious but big fun – a vertical take-off from a Carrier. That carrier must have something like a Warp Drive plus apparently it also produces Anti-Gravity. ;)

We had a truly amazing multiplayer session discovering the powers of some overmodded ships. Many effects were the result including lightspeed or railgun starts, super epic fails, formation VTOL starts and a bullet time hover without moving. Some may call it bugs but it is the best gaming fun ever! It's Ravelli's map (great job), he was there, too. Also 1000 thanks to the player "ForestSwamp" and "Maykay...?" – they helped me find all those bugs. Captured within IL-2 1946 – The best Flight Simulator around!

It only works with a couple of planes. I prefered to use the Komet Me 163 since some time ago I saw funny vids of it doing different things other planes can't handle. Other testing planes were: Go229, Mig-9, Ju88 Mistel, Ta183 and Ar234 and some I can't recall. Landing ain't easy because it's like you are slower approaching fullspeed compared to that ship. Worked best with a japanise ship  – that's why I call it the mighty Battleship Yamato. ;)

Maybe this bugs have been discovered by other players before, heres my VTOL thing and by the way a little preview of my carbon Me 163 skin:


Thursday, November 28, 2013

Simulating engineering: A toolset for aircraft designers

Sumo + Scope = Powerfull Open Source Software!



Sumo stands for "Surface Modeler". It can help rapidly create aircraft geometries and provides an automaic surface mesh generation. It's like WYSIWYG, just drag parts to shape things. All parts of a plane are featured and can be modified. Editing parts is possible in a CAD-2D view or as 3D view. Even it's easy to learn and intuitive to use the origins of this software reach back to a serious Swedisch Aeronautics Research Project called DirSim. The European Union project SimSAC sponsored further develoments.

Along with the included visualization tool called Scope it is a great problem solver, stress testing simulator and a true plane designers tool. I'm still just playing around with it a bit – this is the way I learn things (with patience). If I ever would design a plane, I would use this tools to benchmark it!

Read more about it here + you can download it for free:
http://larosterna.com


Wednesday, November 27, 2013

Rigs of Rods – a class of it's own!

Today I would like to introduce you to Rigs of Rods – a highly sophisticated vehicle Simulator featuring awesome Soft Body Physics and real time processing. It is the first Open Source attempt of this type and the results are breathtaking beeing very accurate. Buoyancy, the blade element theory, distribution, construction, and/or suspension. Those are the things making you believe that you actually sit in that virtual vehicle of choice. Also theres a Multiplayer mode, try to beat the top time of another player racing over a complicated surface. Or you might just like to share your crane handling skills with a dude. Rigs of Rods is made for that – Casual players wont understand.



Currently the development tends to be within the CryEngine3 which can handle Physics way more effective than the original Rigs of Rods Engine could. Of course the CryTek GFX will make it look better but even with some lowpoly Add-Ons it's fun to play now. I would make this game an official ESL (Electronic Sports League) candidate. Take my vote!

The community behind Rigs of Rods is creating something different. Neither the vehicles, the types of machines or the intend of this game are common to most people. Exclusive rides and professional heavy weight machines make this game a perfect education plattfom. Theres something comparable to the Orbiter Space Flight Simulator – Rigs of Rods is another extreme tricky to play game! This is truly a fun Simulator for different types of folks. It allows real handling of any type of vehicle, e.g. cars, trucks, lifts, boats, submarines, planes, trains, bikes, hotrods, misc objects – almost everything except spaceships (so far). Start your motor, shift the gear, drive over a stone a feel the deformation of your car. It's enough to just use a Monster Truck to jump over a set of parking cars and watch the show while things below get stomped down. The other experience is to drive a 4x4 over bumpy grounds. The scenarios couldn't be other to the exclusive Rods part – you can drive your "whatever's" at very exclusive locations. It's a tribute to flexibility! This game has so much style! It welcomes modding and right now offers over 2000 downloadable Mods.
I will list my favorite ones soon...!


Find out more at and take a look at it's repository to pick some Rods:
http://www.rigsofrods.com

The latest release version is 0.38.67 downloadable at:
http://download.rigsofrods.com/

Installation of Add-Ons is pretty simple but keep in mind, there are two folders – one game folder and one individualization folder (find the second one, usually under C:\Users\XY\Documents and Settings\Rigs of Rods. Place your Rods into that folder). On Windows 7 the game may only run with admistrational rights, right click admin open the RoR.exe to get things working. Note: Full HD resolution is not supported yet, those of you gonna have to play with two black strips just like me. 

Coming soon: My screenshots of cool rides inside Rigs of Rods plus some fail compilation (me driving like craizy) and some good manuevers I managed to handle.

Futurama Take 1


Retro Planet Express Ship and it's lil' Shuttlecraft:


Random fact to add: The concept design of this spacecraft was done by one of the guys who made the movie Blade Runner look epic. Conclusion: It's not just a comic ship. ;)

More Futurama Fanart Wallpapers at: http://www.superbwallpapers.com


And heres what my first Fry lolpic has to say:




More on the Planet Express Ship, Bender, Fry and Zapp to come from time to time.

Tuesday, November 26, 2013

A future retrospective

Way back in the 30's – a postcard showing a German city (Stuttgart, called "Benz Town") and how they expected the future to look like. Seems Moore's law wasn't available for guessing the trends. :) ...I can tell you I've been there often and nothing there looks like the picture below: 



Greetings! As always, I hope I didn't touch any copyrights. And by the way, this also was a real postcard, I'm not kidding. :)

Orbiter Space Flight Simulator – The one and only!

+++ Update News 2014: A new Orbiter version is in development and with the D3D9Client Beta 7 available at Orbiter Forum you can instantly discover it. It features 3D surfaces, new particle effects and a a way better D3D9 and and and. They are even working on a DirectX 10 client. +++  

Orbiter is an open source game with thousands of free mods. Definitely the only real physics space simulator existing so far. No doubt it feels like space, it's tricky to play but that's it's uniqueness!



It features seamless planetary entries and basicly said our whole Solar System beeing a powerfull Planetarium software and something far beyond any description. Created by Dr. Martin Schweiger, the development continues and new Add-ons get posted everyday. Currently the version Orbiter 2010 is the newest and even in 2013 it still feels relatively new. Real spaceships and unmanned drones, from Apollo's moon lander over Saturn 5 Launchers to X-Wing. Some feature great detail, a cockpit and extras like robotics, life support or cargo management. Even a level 14 Earth map exists which provides incredible satelite image details almost like Google Earth. For the curious ones, how about visiting Alpha Centauri? There a uncountable scenarios available. It also supports TrackIR. Many good Ingame Tutorials teach you how to fly a space ship. This game has nearly endless possibilities and a strong community keeping it alive!

Things to have fun with (or how to spend years playing Orbiter):
Land on any planetary surface, deploy your cargo, place your countries flag, open up your cargo manually, watch an ISRU (Inflatable module), place some seats, beds, manage fuel, oxygen and water cargos, activate gravitational wheel, sit in the cockpit, press buttons, plot courses, deploy drones, do rendevous manuevers, dock, exchange things (open bay), wear a spacesuit, exit ship and float in space, do a sling-shot manuever, enter the door, take off spacesuit, look for your crew, check your ships damage status, listen to music, eat something, sleep in the captains room or go repair a satelite or touch down and create a space colony. Endless possibilities!

You can download this masterpiece of a Simulator here (yay it's free):
http://orbit.medphys.ucl.ac.uk

Check out Orbit Hangar for almost all Add-ons:
www.orbithangar.com




Recommended Add-ons (Please check compatibility to each other):
– D3D9 Client (makes for a better overall graphics look enhancing Orbiters Engine)
– Orulex (clever procedural terrain and landscape heightmap generator, beta)
– Orbiter Race League (Multiplayer for Orbiter / also was called Orbiter Multiplayer Client OMPC)
– Level 11 Nasa BMNG Blue Marble Next Generation (a set of seasonal textures for planet earth)
– OrbiterSound (unlike Sci-Fi, only adds great ambient were acoustic is possible)
– UCGO (Universal Cars and Cargo is a must have Add-on simulating management of cargo and consumption)
– UMMU (simulating living crews on board of space stations, ships and bases, must have Add-on)
– HOT: Orcus Patera (the first base recently realeased that can handle infrastructure management)
– Vinka's Spacecraft3.dll (turns the real space simulator into a Sci-Fi game)
– CamControl (walk inside your ship)
– CamShake (feel the shaking your flight skills causes)
– Universal Cargo Plattform (info coming soon)
– Buoyancy (creates wind on planets with atmosphere)
– Warp Drive MFD (for those on a hurry)
– Relativistic Warp MFD (more info coming)
– Time Jump MFD (a powerfull date and time change tool inside the Sim)
– Battlestar Galactica Jump Drive (the FTL "Faster than light" method)
– Gravity Controller MFD (manipulate ships thrusters max output on the fly)
– Higgs Field Controller MFD (manipulate ships mass on the fly)
– Orbiter Galaxy (a prodedural Galaxy Generator)
– Space Trader (play the game Elite inside Orbiter)
– Damage Module (for those crafts without damage simulation)
– Wind Tunnel (external benchmark app)
– Videnei Orbit Drawing (turns Orbiter into a full scale Planetarium)
– ReFuel MFD (transfer fuel between docked ships)
– Test Pilots MFD (more info coming)
– Mfd Irc 100124 (Chat online from a MFD console)
– OrbiterClouds(aka Nebo)_0.3 (more info coming)
– Orbiter Radio (yes, this game has it's own Radio Station, great space age music)

Flight helpers (not cheats):
– AutoRudder (yes spacecraft is different to aircraft so this will help with atmospheric flying)
– RV Orientation (HUD aid for manuevers like docking called "Multi waypoint approach")
– Hover MFD (helps with hovering over the ground)
– AeroBrake MFD (helps with high speeds)
– Precession MFD
– Surface Speed MFD (little visualizer, helps with landing)
– Lola MFD (a true autolander)
– FlyAround MFD (automated fly around a object)
– Lagrange MFD (visualizes your movements)
– Energy MFD mk2 (displays your movements kinetic energy)
– Atmospheric Data MFD (atmospheric conditions in relation to your vessel)
– Rendezvous MFD (not only for meeting girls at the right place just in time)
– Checklist MFD

Multi Function Displays (MFDs):
– LaunchMFD (with HUD, manages flights, launches, rendevous)
– Waypoint MFD (navigate by waypoints)
– Precession MFD (get there more accurately)
– Burn Time Calculator (measure your fuselage needs)
– Map3D MFD (futuristic data visualization of your current position)
– Calculation MFD (complex realtime calculator)
– TransX (move from here to there with plotted courses)
– HAL9000 (Dave, I'm feeling cold, Daefff, Daaaaeffffff, Aeffff!)
– Attitude MFD (holds altitude and visualizes pitch, roll and stuff)
– Date+Save MFD (more info coming)
– State Vector MFD (more info coming)
– Vessel Parameters MFD (more info coming)
– Thrust Control MFD (more info coming)
– Equation MFD (I guess that's something for the math nerds)
– IEAT MFD (for constant Ion like engines)
– Fuel MFD (more info coming)
– Notes MFD (more info coming)
– Tetris MFD (play Tetris on long flights)
– Clock MFD (world clock + timezone worldmap visualization)
– TelescopeMFD
– more coming soon

Untested MFDs so far:
– Attachment Menagement MFD
– Encounter MFD
– Name Change MFD
– Lagrangian points MFD
– Msss MFD (adds multiple Star Systems)
– Interplanetary MFD
– Universal Pointing MFD
– BurnTimeMFD
– PursuitMFD
– DVToolsMFD
– LoadMFD
– AeroBrakeMFD
– FuelQuantityMFD
– WebMFD
– AutoTrimMFD
– Watchdog MFD
– SensorMFD
– BurnTimeCalcMFD
– CameraViewMFD
– HUDdataMFD
– TimerMFD
– IEMFD (The IE browser in a MFD)
– SuborbMFD
– JumpDriveMFD
– WeatherMFD
– SolarSail_MFD
– SafeTimeAccelMFD
– EnergyMFD
– SmokeMFD (inflight particles generator)
– WakeupMFD
– FlightDataRecMFD
– NavMFD
– FlightInstMFD
– ArriveMFD
– PitchRecorderMFD
– Orb2CelMFD (Celestia Exporter)
– Scopesat V2
– IMFD Full Manual/Playbacks
– PlantFlagMFD (wave your flag wherever you land)
– StatusMFD (a awesome MFD for Delta Glider)
– VideoCaptureMFD
– TetherMFD (connect vessels with elastics tethers)
– SpaceTrader (trade cargos between bases)
– Trajectory Optimization Tool v2.1
– Limit Rotation
– Universal Autopilots
– Better Glaspit Buttons (optimize the HUD button visualization)
– Orbiter Speech Recognition Module for Orbiter 2010
– Asteroids! the game (inside Orbiter)
– Heavens traffic 090405 (Track satelite traffic)
– Orbiter Fly-By Camera
– Orbinuid v1.3 Beta (another game for long flights)
– Orbitrader (more info coming)
– Accelerometer
– Autopilot 1.72 with AIRAC and worldwide Airports

A little listing of great ships to download and play with (most of 'em available at orbithangar):
– Fiction-but-real: PTK NP Spacecraft
– Close-to-real: XR 2 Ravenstar (a space shuttle like concept spacecraft with real ambitions and great development)
– For XR 2: Different MFDs for XR2 (extra download)
– Close-to-real: XR 5 (XR 2's big brother)
– XR Facility (a hangar with cargo management features and lots of parking space)
– Close-to-real: G42-200 StarLiner WIP-302 (awesome can move it's wings)
– Real: A4E Skyhawk UPDATE (a Jet plane)
– Real: Mirage2000 (Jet plane)
– Real: Me163
– Real: Me262
– Real: F-35B
– Real: V-22 Osprey ver3
– Real: F-117 Nighthawk ver5
– A-10A
– FA-22A
– FA-18A
– F14A
– Hawker Harrier
– Real: NASA T-38 ver4
– Real: Soyuz 7K series
– Real: Skylab-B
– Real: Dragon Capsule
– Real: Space Ship Two (Richard Bransons spacecraft)
– Real: Soyuz Capsule
– Real: Ariane 5 rocket system
– Real: Saturn 5 rocket system
– Real: Apollo 20 and Tycho Landing Site
– Close-to-real: DGIV Space Compression Engine
– Close-to-real: Perseus Launcher & Perseus MkII 1.3
– Retro: Shuttle Fleet (Space Shuttles)
– Fiction: MIPTS V0.02 (info to come)
– Comic: ACME Rocketship
– Comic: Planet Express Ship
– Star Trek: Chaffe T-10 Shuttle (The Danube Runabouts shuttle craft)
– Star Trek: Danube Runabouts (two variant pack)
– Star Trek: Delta Flyer NX-426 (Voyagers second shuttle craft)
– Star Trek: U.S.S Reliant Miranda
– Star Trek: Enterprise NCC1701TOS and Galileo shuttle (the first tv-show Enterprise)
– Star Trek: Enterprise XI (The Enterprise shown in the recent two movies)
– Star Trek: Federation Starbase XI (The newest Starbase design)
– Star Wars: Slave (Boba Fett drove it)
– Star Wars: Naboo Cruiser
– Star Wars: Naboo Fighter
– Star Wars: Imperial Star Destroyer
– Star Wars: Sky Hopper
– Star Wars: L.A.A.T. (Troops drop ship)
– Star Wars: Shuttle Tyderium (Imperial Shuttle)
– Star Wars: Tie Fighter and Tie Interceptor
– Star Wars: Jedi Starfighter
– Star Wars: Super Millennium Falcon
– Star Wars: X-Wing (most known Star Wars vessel)
– Battlestar Galactica: Colonial Viper MK II (a truly nicely done mod aircraft)
– Battlestar Galactica: Colonial One
– Stargate Universe: Destiny and Destiny Shuttle (if you find it, get it and let me know where to get it again, please)
– Stargate: Daedalus X303
– Stargate: Puddle Jumper
– Stargate: Goa'uld TelTak Shuttle
– Stargate: Goa'uld TelTak Shuttle
– Stargate: Aurora
– Stargate & Battlestar Galactica (lots of spaceships missing since the go down of the Rag Tag Fleet, R.I.P., we miss those files!)
– Spaceman Spiff: A little flying saucer (looks like a beattle)
– Aviation history: Me163 (try flying it on mars, it's fun)
– Spaceballs: The space Van (for funny purposes)
– Futurama: Planet Express (for funny purposes, one of my favorites)
– Space1999: The Eagle (features lots of cargo modules)
– 2001 Space Oddysey Pack (everything mentioned in the book and in the movie, play with the monolith of wisdom)
– Babylon 5: Almost every ship shown in the series
– Buck Rogers Thunder Fighter

Extra things to add to your favorite sceneries like bases or assets / objects:
– Prelude Base Skin Pack (maybe you prefer the dusty Prelude base
– Shukra Earth Weather (a hovering floating airbase)
– Russian's Spacesuit Orlan
– UMmu textures pack (A flag pack for spacesuits)


To be continued, dozens of entries to come!

My mods to come:
– Cargo skin set (WIP)
– Arrow Freighter Skin & Cockpit Skin (WIP)

Cat's are the best ...and Dolphins of course!

Real Dolphins, yes but...

Speaking of Dolphins, how about this? It has incredible manuevering beeing the holy grail of fun vehicles:


And for the speed addicts - the shark is out there!


Actually no submarines, those Seabreachers can do some little diving. On the other side they can do amazings jumps and tricks. Invented in USA those jetski boats are available as customized productions. This means they add what you want, it's all modular on request (based on the limited space). They even do individual airbrush paint jobs. Not cheap at all but big fun for sure. I cannot afford one so I wanted to share this amazing piece of real world technology. At least I might see them cruise around somewhere someday and who knows - keyword: Seatsharing. :)

Another boat they invented: The Orca.

And now Ladies and Gentleman, a Cat! Yes cat's are the best:



Steampunk Baby!

Sky Captain and the World of Tomorrow. Note the flying whatever's behind the front plane. Excellent design – reminds of a Horten 229 but in this case with birds wings solving all Ho229 low speed issues. ;)




Taken from HDWallpapers4Free.

Cloud Atlas Fanart

Heres a little Fanart I created for the movie Cloud Atlas. Many people don't understand the meaning of this movie – said simple it's pointing towards three things: It's a mix of time travelling, something like Buddhism and a dangerous topic: Eugenics – all visualized within a little theme image, this is a Full HD Wallpaper 1920x1080 Pixel. I hope I didn't touch any copyrights. Enjoy!





Sunday, November 24, 2013

Be a star citizen!

The first triple A game with 4K (CryEngine3) resolution beeing totaly crowdfunded + currently breaking all records + is getting beyond all expectations featuring top designers, real scale objects, true flight physics, toilets and even beans, yes beans!!

The vid below presents the Hornet but it's just one of dozens spaceships that will be available:



I would like to fly the Retaliator but they should give it a name change since I would be more a trader like player:





For more info on Star Citizen visit:
https://robertsspaceindustries.com

Never heard of Chris Roberts? Ever played Elite, one of the first epic games for PC? Or this ...check out Wing Commander Saga and discover the reason for this guys success story. It's a free game, a tribute based on the FreeSpace2 Engine, totaly epic:
www.wcsaga.com


By the way: Some fun (Princess Vespas hot new ride)






A Screenshot I took from the movie Spaceballs. One of my all time favorite movies. This is Princess Vespa's hot new future ride (viewed from an 80's perspective of sci-fi design). It might be too sharp edged but it's cute isn't it? :D